Speed (1–14)
- How “fast” a disc needs to be thrown to fly as designed.
- Higher = sharper rim, more arm speed/torque needed.
- Newer arms: start around speed 7–9 or lower.
These four numbers describe how a disc tends to fly when thrown flat, at fair speed, and in calm conditions. Use them as a compass, not a law—runs, plastics, wear and wind can shift results.
| Goal | Try | Typical Numbers |
|---|---|---|
| First driver / easy distance | Fairway driver | Speed 7–9 • Glide 4–6 • Turn –1 to –2 • Fade 1–2 |
| Wind-resistant control | Overstable fairway or distance driver | Speed 9–12 • Turn 0 to +1 • Fade 3–4 |
| Straight approach | Stable midrange or putt and approach | Speed 3–5 • Turn –1 to 0 • Fade 0–1 |
| Reliable finish | Overstable midrange or putter | Speed 3–5 • Turn 0 • Fade 2–3 |
| Mold | Brand | Type | Speed | Glide | Turn | Fade |
|---|---|---|---|---|---|---|
| Buzzz | Discraft | Midrange | 5 | 4 | -1 | 1 |
| Zone | Discraft | Putter / Approach | 4 | 3 | 0 | 3 |
| Heat | Discraft | Distance Driver | 9 | 6 | -3 | 1 |
| Raptor | Discraft | Fairway Driver | 9 | 4 | 0 | 3 |
| Timberwolf | Daredevil Discs | Fairway Driver | 9 | 6 | -1 | 0 |
| Swift Fox | Daredevil Discs | Fairway Driver | 9 | 5 | -2 | 1 |
Ratings are manufacturer-provided targets; runs and plastics vary. Use the mold links to view matching products and the type links to shop by disc type.